Projects
3ds Max Renders(Image Intensive)

 

Neverwinter
Nights
(2005)

 

Screenshots
and more info

KandP

Kileth and Pinak Module - On-going project since 2004

This server on Neverwinter nights is a roleplay environment. This server sports about 127 different areas (that is, places to go). It was once a very well known place (in 2005) and had three support Dungeon Masters. This module offers everything to get from level 1 to level 40, and content that requires teamwork beyond the highest level.

Work Performed: (In short, everything but the engine)

-Module and Area Creation
-Working with the areas to link to each other correctly, and playtesting absolutly everything.
-Creation of monsters and renaming them + adding statistics. This includes bosses and storyline NPCs.
-Creating nearly hundreds of items that balanced out gameplay and were found in places suggested by their name.
-Leading players through really deep storylines that had them coming back night after night to see what was next.
-Maintaining this module as lead DungeonMaster, fixing and adjusting everything to the player's desire.

More information can be found on the next page...


 

Euclid's Challenge
(Spring 07)

Screenshots and more info

Euclid's Challenge Banner

Euclid's Challenge - Team Project (NHTI) Spring 2007

Work Performed:

-Created the art for the levels on a triple level (ground/background/sky).
-Created the player model and the transformed player models.
-Created half of the enemy models.
-Created the splash screen and title logo.
-Programmed the game to work with the Xbox 360 Controller.
-Implemented sound effects and music.

More information can be found on the next page...

Smash 'Em Up: Source
(Spring 08)

 

 

Screenshots and more info

Work Performed:
-Created the main map of Harm's Way.
-Managed the Steam Group that supports the mod.
-Created the logo.

Harm's Way Features:
-The best of my mapping abilities to date.
-8 tracks of music, and several voices.
-On first play, about 15 minutes of gameplay encountering about 100 enemies in unique settings.
-Environmental Challenges that will have you crying.
-95% of textures in this map were self-created and don't resemble Valve's textures.

 

Other Small Projects

 

 

(Fall 2007)



SpaceWarz Flash Final (Fall 2006)

 

© 2008 - Chris Whiton, All Rights Reserved